![]() ![]() Gain 15% fire resistance and 15% water weakness. While Sneaking, Guerilla increses attack damage by 40%. Does not affect melee and touch-ranged skills.ĭoubles the effects of foods and potions. Increase the range of spells and scrolls by 2m. Increases your recovery and maximum Action Points by 1 when your health is below 50%. You start every combat round with Maximum AP, but Magic and Physical Armour do not protect you from statuses. This bonus is temporarily removed while there are more than two members in the current party. Provides +2 Max AP, +2 Recovery AP, +30% Vitality, +30% Physical Armour, +30% Magic Armour, and doubles invested points in attributes and combat abilities (except Polymorph ability), while you are adventuring solo or with at most one companion. When resurrected, you ressurect to full health. Lowers the Action Point cost of spells by 1 when standing in a surface of the same element. Immediately grants 2 extra attribute points.Īllows you to flee combat even when enemies are right next to you. Immedialy gives you 1 extra Combat Ability point and 1 extra Civil Ability point. Gives 10% more Vitality when being ressurected (stacks). Increases the amount of weight you can carry. With "My Precious" everytime you hit or get hit, your gear has a 50% chance not to lose durability. Gives you a +2 Wits bonus to detecting traps.Ī character with Stand Your Ground cannot be Knocked Down. Gives you a bonus point in Blacksmithing and one in crafting. ![]() Gives you 50% extra damage against opponents that are Slowed, Crippled or Knock Down. (wet, chilled, burning, poisoned, slowed are applied - doesn't work) Makes you immune to enviromental effects. Gives you immunity to Terrified, but you can no longer flee from combat. Increases your damage with crushing weapons by 10%. Gives you extra armor equal to your Warfare ability +5. Gives resistance for fire, water, earth and air. Gives you 3% x Warfare extra Magic Resistance. Gives you 10% extra chance to evade hits. Inrceases attack range of Bows and Crossbows by 1m. Makes you farsighted, causing your ranged attacks to be precise at long distances, but miss frequently if your target is close. Increases your ability to resist poison by 25%. Improves the ability to intimidate people during dialogue. Improves the ability to reason with people during dialogue. Increases your ability to hear and spot (hidden) thing in and out of combat. Increases your initiative by 5 at the onset of combat. (-1 Action Point cost - Free items equip in combat) Reduces 1AP from the cost of using Daggers and Knives.Īllowes to infinitlly attack for 0ap with base attackĪ character with Kickstarter will find certain secrets throughout the game.ĭecreases amount of Action Points it takes to equip different items during combat. Gives you a 20% bonus against being Frozen, Stuned, Petrified and Knock Down.Īllows the character to backstab with Dagger and Knives. Improves your chance to hit an opponent with range weapons in battle.Īllows you to backstab enemies with weapons other then a knife. (no clue how it works - maybe once there was durability on all items, not only weapons) Improves your ability to repair damaged items. Improves your chances to hit opponent with melee weapons in battle. Increases you maximum Action Points by 1. Increases your ability to resist fear by 25%. Increases your ability to resist knockdown attacks by 25%. Increases your ability to resist stun attacks by 25%. (When Silenced you can no longer cast spells until the effect wears off). Increases your ability to resist being silenced by 25%. (crafting recipes does not yield more items – no clue how it works) Improves ability to brew potions, prepare food, write scrolls. Increases the rate at witch you gain experiance by 10%. Improves your casting abilites of fire-based spells. Improves your casting abilities of water-based spells. Improves your casting abilities of air-based spells. Improves your casting abilities of earth-based spells. Makes you less prone to be detected while performing suspicious acts. Gives you 2 bonus points in Persuasion but you loose a point in Intelligence.ĭecreases everyone's attitude towards you by 20, but gives you 1 extra point in Intelligence. Improves your chance of landing a critical hit by 5%. Magician gives you one extra use of a wand skill. A character with Speedcreeper moves at normal speed while sneaking. ![]()
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